Quicksilt app icon: a riveted gold gear around a cracked violet crystal
The sun picks a side

Quicksilt

Two armies mine a volcanic moon that eclipses every hundred seconds. The tidal stress that opens new vents is the same force that pulls the moon into its planet's shadow. So the moment the ground pays best is the moment one side loses the light.

In developmentRanked · co-op · 2v2Free to play · contains ads
GenreIsometric RTS
PlatformsiOS, Android
Match5–10 minutes
FactionsFoundry vs Veshra
MultiplayerRanked 1v1 · 2v2 · co-op

Recorded from the playable build: a Foundry push through one full Light and Shadow cycle.

Try it · the eclipse

Every hundred seconds, the light changes hands

Kiln passes through the shadow of the gas giant Orris on a fixed clock: 60 seconds of Light, then 40 of Shadow. The Foundry fight by sight. The Veshra sense ground vibration and own the dark.

PhaseFoundryVeshra
Light · 60 s+35% sight, +20% accuracy−20% sense range, −15% speed
Shadow · 40 s−25% sight, −10% rate of fire+35% sense range, +20% speed

Shown at 10× speed.

Two factions

Foundry builds. The Veshra remember.

The Foundry

An extraction combine on a fixed-term charter. Machined, optical, bolted together by contractors, and they need the light. Their guns go off with a dry crack.

  • Rigger, Siphon, Caltrop, Skiff, Bollard, Tinker, Drayman, Knell
  • Colony: Draw, Muster, Proof, Works, Assay
  • Commander ranks: Overseer → Warden → Provost → Director

The Veshra

They grow their bodies from inherited memory-lines and find their way by ground vibration. They've lost the forms they once knew how to make, and they want what's in the ruins. Their weapons land with a wet thump.

  • Chorister, Drinker, Gall, Mote, Anchorite, Suture, Harrow, Censer
  • Colony: Mouth, Choir, Recall, Greatform, Archive
  • Commander ranks: Single → Braided → Manifold → Unbroken
Both faction rosters side by side: steel-blue Foundry machines and pink organic Veshra
The economy

Home runs dry. On schedule.

You start with 1,500 quicksilt and five base vents at 4 per second. Each holds 1,400, so they dry up in cycle 4 by simple arithmetic, not by script. Field nodes pay 25 per second and the deep node at the centre pays 40. A spent node goes dormant for 55 seconds, then erupts again at 60% flow.

0:00Footing
1:40Mid-map opens: 4 nodes
3:20The deep node
5:00Home runs dry
6:40The dig: ruins open
8:20Overburden: double scoring
Systems

Built for a thumb, not a mouse

8 tokens, not 40 units

Units bundle into squads on their own. Tap a token, then tap the map to attack-move. Long-press to move, or drag a token one-handed.

Commander presence

You score for damage dealt near your commander and lose for deaths near them. The bank locks in at every eclipse; if your commander goes down, that cycle's bank is gone.

Real friendly fire

The Knell's 6 m splash shows under your thumb before you commit, and its range doubles when a Skiff spots for it.

A colony that can break

Five sockets in a pentagon, tap to fill. Lose a building and you lose the tech and units it unlocked.

Five artifacts

The Lens darkens the field. The Well opens a vent. The Din hits Veshra twice as hard. The Mill grinds along seams. The Shepherd commands fauna.

A third army

Kiln's own wildlife answers to neither side: Slag-crabs, Flensers, Clinglings, Sump-eels that ambush harvesters, and Duskwings.

Modes & multiplayer

From a train ride to a siege

Play the AI on the train, then take it online: ranked 1v1 with seasonal leaderboards, 2v2 sieges with a friend, co-op digs against Kiln itself, and a persistent territory war.

ModeFormatLengthWin
Raid1v1 vs AI or online · 3 cycles5:00Destroy the enemy core, or extract 14,500
Ranked Skirmish1v1 online · 5 cycles8:20Destroy the core, or extract 24,500. Results feed the seasonal leaderboard
Siege2v2 online · 6 cycles10:00Destroy the core, or extract 32,500. Full tech tree; the artifact is live for 2 cycles
The Dig2-player co-op · 5 cycles8:20Two players against Kiln itself: excavate 3 ruin sites while fauna surge every eclipse
The Long ShadowPersistent online mapAsyncClaim 19 vent fields. The treasury buys claims only: never stats, never units
Campaign2 arcs × 15 missions—From two cycles with no eclipse to a six-cycle finale
Screenshots

From the playable build

Every unit and structure is drawn by our own software renderer: 23 unit models and 10 structures. Every sound is synthesized live, and the ambient hum drops from 300 Hz to 130 Hz when the eclipse arrives.

Status

Playable end to end

Economy, combat, colony, commander scoring, five modes and the persistent territory layer all work today against the AI. Next up: final art, online multiplayer and leaderboards, and native iOS and Android builds.

Free to play. Quicksilt will be supported by ads, energy that refills over time, and optional purchases. A pass may sell honours, commander cosmetics and Task Force presets. It will never sell stats or units, and ranked matchmaking never looks at what you've bought.

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Launch list

Command the first test

Join the list for playtest invites and launch day.